10. WWE SmackDown vs. Raw 2007 (PS2/X-Box 360) - The first WWE game of the current generation, only played the PS2 version, so my comments are directed at that. This to me, was the last game before Yukes started tweaking with the formula to make each game different. Last kick at the can for the GM mode, which was WWE trying to cash in on the popularity of the simulators by simulating brand rivalry rather than promotional rivalries, but the mode was still largely broken, the easiest way to win was to use the same card every show and not change a thing, really. But, it had the first decent version of Curt Hennig since WCW/nWo Revenge had him as an unlockable.
9. WWE Day of Reckoning 2 (GameCube) - During the GCN/Xbox/PS2 Generation, each console had its own line of WWE games with its own unique engine. GameCube got WMX8, WMXIX, and the two Day of Reckoning titles. They were trying to closely mimic the No Mercy engine, but the first two games really left a lot to the imagination, and WMXIX was just plain goofy with its storyline (Although that hanging cage over the water was a fun match) but the DoR's really gave the fans with GameCube's two solid outings and the last one had a fantastic storyline and was obviously the most polished.
8. WCW vs. nWo World Tour (N64) - My first 3D wrestling game experience. I must of spent the worth of this game renting it from Blockbuster, not to mention late fees because Blockbuster was an hour away and I didn't want to bring it back. It had a large roster of WCW, nWo and international workers, a few unlockables, and a highly replayable championship mode.
7. WWF Raw is War (SNES/Genesis/32X) - The 3rd in the only game series LJN did well, Raw is War was their last foray into wresting games, and they got it right on the last going out. Good roster, although to this day I don't see why Luna made the cut as the lone female. Certainly made her seem out of place. They could of easily put in Ludvig Borga, Bob "Sparky Plugg" Holly, or another decent mid-carder that was on the roster at the time. It had the most game modes of any LJN game, boasted a fun, albeit simple, button masher engine and had the biggest variety of move sets for their games. It was also the last decent outing we got with Owen Hart as a character. (War Zone, Attitude and Showdown: Legends of Wrestling were all various shades of awful).
6. WWF WrestleMania Challenge (NES) - Some of you might automatically be thinking that this is the awful NES WrestleMania game that everyone hates, but it's not, it's the oft overlooked sequel.
5. Saturday Night Slam Masters (SNES) - Street Fighter with Final Fight's movement and grappling and a ring is how I'd describe this game. It even has Final Fight's Haggar as a character. It was my absolute favourite wrestling game on the SNES, one I finished with each different character just to see the animation of them with the belt. It was the first game I saw on a home console that boasted a dozen different looking rings, it had a colourful roster that were each unique in their own way, and a great two player tornado tag team mode.
4. WCW/nWo Revenge (N64) - I plugged more hours on this wrestling game than any other besides #1 on the list. This game was the best in its time. When WWE was declaring Attitude as its game, WCW, which was on top of the wrestling world, put out a game to compliment its short lived position. It had a huge roster of both WCW guys and New Japan and All Japan workers (albeit with altered costumes and names), a challenging, though simple Championship mode, and the first well done inclusion of a multi-man battle royal.
3. Fire Pro Wrestling (GBA) - I could of included both of the GBA titles, because they're virtually the same game, with minor alterations to the rosters and one or two game mode changes. They're both incredible games, great variety of rosters, excellent create-a-wrestler options, great modes for unlocking characters, great game mechanics, and graphics that make full use of the GBA's capabilities.
2. WWF No Mercy (N64) - If you were to tally the hours I spent playing wrestling games on Nintendo 64, the other two on this list and WM 2000 probably have more hours logged, but that's only due to the fact that they came out sooner. No Mercy was basically the pinnacle of AKI/Asmik Ace's wrestling games. It had everything you could of wanted, from an incredible roster of the top promotion of one of wrestling's biggest era's since the inception of video games. You had a wide variety of exhibition game modes that were expansive for the game's time, a survival mode that was a pure patience tester, the best create-a-wrestler around and the still talked about Championship mode. What else could you want from it? (Besides Hell in a Cell, which was not something that gen of consoles could pull off without sacrifices, see SmackDown 2's Hell in the Cell, which was just a regular cage with a top on it.)
1. Fire Pro Wrestling Returns (PS2) - No other wrestling game has claimed more of my time than Fire Pro Returns. It proved with gusto that the best graphics don't equal the best game. It used graphics that probably could of sufficed on the SNES, added a massive roster and more customizable options than you could shake a stick at. Even though it didn't have anything to unlock, it still had an interesting promotion manager mode. To top it all off, the Fire Pro engine is still the best wrestling game engine, in my opinion. Absolutely unrivaled, no matter what WWE does.