Assassin's Creed: The Thread.

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AndyF1069
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Re: Assassin's Creed: The Thread.

Post by AndyF1069 » Fri Nov 10, 2017 8:20 am

Well I meant that it felt fine to play until I played modern games. Afterwards the age of the game became apparent.

Just did hard time in New York followed by a trip to Brazil. The real world segments are really cool given that you're so used to being in the past. Particularly the removal of the ui elements because of the lack of animus. I realise how dependant I became on screen highlights such as a red prompt for an incoming attack or forgetting which counter will throw and which will disarm and having the ui there to tell me. Now I've witnessed the declaration of independence. I'm iffy on some story elements, particularly how one escapes a noose without it being explained. But nothing to put me off.
"My favourite spot is the one where I would pick him up for an aeroplane spin and rotate as many times as possible. He’d be so dizzy that he would try to pin the referee, and I’d count to three and he’d think that he won - Daniel Bryan

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AndyF1069
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Re: Assassin's Creed: The Thread.

Post by AndyF1069 » Fri Nov 10, 2017 4:24 pm

I don't like how much of a dick Connor is to Achilles, particularly with how often shit hits the fan around Connor.

Hello Haytham. (!)
"My favourite spot is the one where I would pick him up for an aeroplane spin and rotate as many times as possible. He’d be so dizzy that he would try to pin the referee, and I’d count to three and he’d think that he won - Daniel Bryan

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AndyF1069
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Re: Assassin's Creed: The Thread.

Post by AndyF1069 » Sat Nov 11, 2017 10:04 am

I'm really starting to dislike Connor and I'm unsure if that's the intention of the game or not. I also think I accidentally spoiled the conclusion by reading comments on a YouTube video of the lore of AC 1 which I was trying to re familiarise myself with. I glanced over something telling and quickly scrolled away but the damage is done. I guess I'll find out soon enough. Just had the third real world segment, rescuing Desmond's dad. The npcs keep alluding to Connor's story almost being over. According to the ingame metric I'm 33% complete. I've mostly ignored the open world stuff, bit of a shame really but time is precious.
"My favourite spot is the one where I would pick him up for an aeroplane spin and rotate as many times as possible. He’d be so dizzy that he would try to pin the referee, and I’d count to three and he’d think that he won - Daniel Bryan

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AndyF1069
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Re: Assassin's Creed: The Thread.

Post by AndyF1069 » Sat Nov 11, 2017 5:15 pm

Kind of underwhelmed with how the final 1/3 of the game went, just about every major character seemed to deserve more. Charles Lee's final moments should have been swapped with Haytham, it would have been so much more fitting and appropriate. Achilles just whimpered out. The conclusion of Desmonds story was also not as spectacular as it could have been,

I'm better able to understand the love that AC II receives having played III. The story was fun but not great and often hard to follow. Connor wasn't written well and it was difficult to care about him as a character, particularly when the bad guys had actual logic behind their actions. The music was the best part of the experience for me.

Going to take a break from AC for a bit. I know that IV is a huge endeavour and I'm burnt out from open world action games.
"My favourite spot is the one where I would pick him up for an aeroplane spin and rotate as many times as possible. He’d be so dizzy that he would try to pin the referee, and I’d count to three and he’d think that he won - Daniel Bryan

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El Canuck
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Re: Assassin's Creed: The Thread.

Post by El Canuck » Sun Nov 12, 2017 2:13 pm

Yeah, III definitely fizzled out in the end. What really diminished my marks for it was the final chase. I still hate that entire scene for being hard for the wrong reasons. The parkour system had a tendency for the player to get caught up in inanimate objects and crowd NPC's and they littered that final scene with boxes and posts and rubberneckers for Connor to stupidly try to interact with as you're running after Lee. It would be one thing if it was done with objects that made sense within the limits of the parkour system, but to use broken game mechanics to make the game more difficult is just lazy and cheap.
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